TFS 1.4 official release

In this section, we will cover the official release of The Forgotten Server, TFS 1.4 !

One of the major features from this release is Revscriptsys, which allows us to register scripts using Lua instead of XML. Another important feature is a custom RSA key loader, which will allow you to use the RSA private key from a PEM file you may generate, thereby granting more security to your server. Some of the other features are: a Docker image to easily set up TFS, storing town lists in database, POSIX signal handling...

Following these lines, you can find a changelog made of newly added features, issues that have been fixed, enhancements, and so on.

Changelog TFS 1.4

Features

  • Revscriptsys

  • Custom RSA key loader

  • Docker image

  • Storage of town lists in database

  • Improved POSIX signal handling (SIGINT, SIGTERM, SIGHUP and SIGUSR1 signals added)

  • Improved rule violation and bugs reporting system

Functionalities changed from sources to Lua

  • Commands

  • Loot drop mechanism

  • Actions.xml itemid increase/decrease function removed

  • Party experience share

  • House management

  • Levitate

Added

  • Container:

    • Container:getItems(recursive)

  • Creature:

    • Creature:setHealth(health)

    • Creature:setSkillLoss(skillLoss)

    • Creature:addSummon(monster)

    • Creature:removeSummon(monster)

    • Added Creature:getZone()

      • ZONE_PROTECTION

      • ZONE_NOPVP

      • ZONE_PVP

      • ZONE_NOLOGOUT

      • ZONE_NORMAL

    • Secondary functionality for Creature:move method:

      • Creature:move(tile[, flags = 0])

  • Enums:

    • CONST_ME_EARLY_THUNDER

    • CONST_ME_RAGIAZ_BONECAPSULE

    • CONST_ME_CRITICAL_DAMAGE

    • CONST_ME_PLUNGING_FISH

    • MESSAGE_GUILD

    • MESSAGE_PARTY_MANAGEMENT

    • MESSAGE_PARTY

  • Events:

    • Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation)

    • Player:onItemMoved(item, count, fromPosition, toPosition)

    • Party:onShareExperience(exp)

    • Monster:onDropLoot(corpse)

    • Creature:onHear(speaker, words, type)

  • Game:

    • Game.getClientVersion()

  • Group:

    • Group:hasFlag(flag)

  • House:

    • House:getItems()

    • House:getDoorIdByPosition(position)

    • House:canEditAccessList(listId, player)

    • House:kickPlayer(player, targetPlayer)

  • Item:

    • Item:getCustomAttribute(key)

    • Item:setCustomAttribute(key, value)

    • Item:removeCustomAttribute(key)

    • Item:isLoadedFromMap()

  • ItemType:

    • ItemType:isBlocking()

    • ItemType:isGroundTile()

    • ItemType:isMagicField()

    • ItemType:isUseable()

    • ItemType:isPickupable()

    • ItemType:getAmmoType()

    • ItemType:getCorpseType()

  • NPC system:

    • NPCs now deduct from bank account any money missing from inventory

    • Lua VoiceModule

    • Functions related to banker NPC:

      • getMoneyWeight(money)

      • getMoneyCount(string)

      • isValidMoney(money)

      • isNumber(str)

      • getPlayerDatabaseInfo(name_or_guid)

      • Player.depositMoney(self, amount)

      • Player.withdrawMoney(self, amount)

      • Player.canCarryMoney(self, amount)

      • Player.transferMoneyTo(self, target, amount)

  • Party:

    • Party(player)

  • Player:

    • Player:getSpecialSkill(specialSkillType)

    • Player:addSpecialSkill(specialSkillType, value)

      • SPECIALSKILL_CRITICALHITCHANCE

      • SPECIALSKILL_CRITICALHITAMOUNT

      • SPECIALSKILL_LIFELEECHCHANCE SPECIALSKILL_LIFELEECHAMOUNT

      • SPECIALSKILL_MANALEECHCHANCE

      • SPECIALSKILL_MANALEECHAMOUNT

    • Added special skill support for conditions:

      • CONDITION_PARAM_SPECIALSKILL_CRITICALHITCHANCE

      • CONDITION_PARAM_SPECIALSKILL_CRITICALHITAMOUNT

      • CONDITION_PARAM_SPECIALSKILL_LIFELEECHCHANCE

      • CONDITION_PARAM_SPECIALSKILL_LIFELEECHAMOUNT

      • CONDITION_PARAM_SPECIALSKILL_MANALEECHCHANCE

      • CONDITION_PARAM_SPECIALSKILL_MANALEECHAMOUNT

    • Player:hasChaseMode()

    • Player:hasSecureMode()

    • Player:getFightMode()

      • FIGHTMODE_ATTACK

      • FIGHTMODE_BALANCED

      • FIGHTMODE_DEFENSE

    • Player:sendHouseWindow(house, listId)

    • Player:setEditHouse(house, listId)

    • Additional optional parameter for Player:setGhostMode method:

      • Player:setGhostMode(enabled[, showEffect=true])

    • Secondary functionality for Player:sendTextMessage method:

      • Player:sendTextMessage(type, text, channelId)

  • Tile:

    • Tile:addItem(itemId[, count/subType = 1[, flags = 0]])

    • Tile:addItemEx(item[, flags = 0])

  • Weapons:

    • Added death and holy elemental damage

  • Other:

    • Action scripts like taming and skining

    • New monsters

    • Charges removal option in config.lua

    • Achievements system

    • isBoss flag

    • Store inbox

    • Shopping bag module

    • Server save configurations in config.lua

Fixed

  • MonsterType:getLoot() crash

  • MonsterType:isSummonable() returned wrong flag

  • Combat:execute() crash

  • Limited container:addItem subtype to 100

  • Waiting list bug

  • MoveEvent:slot(slot)

  • Crash related to map cleaning

  • Exception when map file does not exist is now handled

  • getMinMaxValues function returned a wrong attackValue when using weapons with ammunition

Changed

  • onManaChange's parameters match onHealthChange

  • Player constructor accepts GUID parameter

  • Player:getDepotChest sets last depotId for saving purposes

  • Player:showTextDialog(item, text) accepts item userdata

  • Changed Player:addMount to accept mount name along with id

  • Renamed Combat:setCondition to Combat:addCondition

  • Many updates/fixes/additions in items.xml

  • Cleaner and faster XTEA implementation

  • Rebase of NetworkMessage methods

  • Usage of STL algorithms instead of loop in vocations.cpp

  • Optimizations on getSpectators

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