Lua functions

Game

Available methods:

Game.createItem(itemId, count[, position])

Description: Creates an item. Parameters: Returns: The item created. (userdata) Example:

-- Create an item somewhere on the map.
local item = Game.createItem(2400, 1, Position(100, 100, 7))
--
-- Create a temporary item that is given to a player (if it isn't moved from creation it will be deleted)
local player = Player(...)
player:addItemEx(Game.createItem(2400, 1))

Added in version: 1.0

Game.createContainer(itemId, size[, position])

Description: Creates a container with given size. Parameters: Returns: The container created. (userdata) Example:

-- Create an amulet of loss as a container with size 5 at position: x 100, y 100, z 7.
local item = Game.createContainer(ITEM_AMULETOFLOSS, 5, Position(100, 100, 7))
--
-- Create a temporary container that is given to a player (if it isn't moved from creation it will be deleted)
local player = Player(...)
player:addItemEx(Game.createContainer(ITEM_AMULETOFLOSS, 5))

Added in version: 1.1

Game.createMonster(monsterName, position[, extended = false[, force = false]])

Description: Creates a monster. Parameters: Returns: The monster created. (userdata) Example:

-- This should always create this monster.
local monster = Game.createMonster("demon", Position(100, 100, 7), false, true)
if not monster then
-- Something went wrong?
end

Added in version: 1.0

Game.createNpc(npcName, position[, extended = false[, force = false]])

Description: Creates a npc. Parameters: Returns: The npc created. (userdata) Example:

-- This may possibly not create the npc.
local npc = Game.createMonster("some npc", Position(100, 100, 7), false, false)
if not npc then
-- Something is probably blocking that position and around it aswell
end

Added in version: 1.0

Game.createTile(x, y, z[, isDynamic = false])

Description: Creates a tile if it can. Parameters: Returns: The tile created or the previous existing one. (userdata) Example:

local tile = Game.createTile(100, 100, 7)
local ground = tile:getGround()
if ground then
print(ground:getName())
end

Added in version: 1.0

Game.createTile(position[, isDynamic = false])

Description: Creates a tile if it can. Parameters: Returns: The tile created or the previous existing one. (userdata) Example:

local tile = Game.createTile(Position(100, 100, 7))
local ground = tile:getGround()
if ground then
print(ground:getName())
end

Added in version: 1.0

Game.getExperienceStage(level)

Description: Find the experience rate related to a certain level. Parameters: Returns: The experience rate related to the specified level. Example:

-- Print the experience rate for level 8 to the console
print(Game.getExperienceStage(8))

Added in version: 1.0

Game.getGameState()

Description: Gets the current gamestate. Parameters: None Returns: Current gamestate on the server. Example:

print(Game.getGameState())

Added in version: 1.0

Game.getHouses()

Description: Get all houses. Parameters: None Returns: A table containing all houses (userdata). Example:

-- This prints the names of all houses that exist on the server
local houses = Game.getHouses()
for i = 1, #houses do
print(houses[i]:getName())
end

Added in version: 1.0

Game.getMonsterCount()

Description: Find the total amount of monsters on the server. Parameters: None Returns: Total amount of monsters on the server. Example:

print(Game.getMonsterCount())

Added in version: 1.0

Game.getNpcCount()

Description: Find the total amount of npcs on the server. Parameters: None Returns: Total amount of npcs on the server. Example:

print(Game.getNpcCount())

Added in version: 1.0

Game.getPlayerCount()

Description: Find the total amount of players on the server. Parameters: None Returns: Total amount of players on the server. Example:

print(Game.getPlayerCount())

Added in version: 1.0

Game.getPlayers()

Description: Get all connected players. Parameters: None Returns: A table containing all connected players (userdata). Example:

-- This prints the names of all players connected to the server
local players = Game.getPlayers()
for i = 1, #players do
print(players[i]:getName())
end

Added in version: 1.0

Game.getReturnMessage(value)

Description: Gets a message associated with the value. Parameters: Returns: true Example:

-- This makes no sense but its an example.
local player = Player(...)
player:say(Game.getReturnMessage(RETURNVALUE_YOUARENOTTHEOWNER), TALKTYPE_SAY)

Added in version: 1.0

Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]])

Description: Get all creatures in the area. Parameters: Returns: A table containing creatures found (userdata). Example:

-- This finds all players in a 5x5 area around (100, 100, 7)
local spectators = Game.getSpectators(Position(100, 100, 7), false, true, 0, 2, 0, 2)
for i = 1, #spectators do
local spectator = spectators[i]
spectator:say(spectator:getName(), TALKTYPE_SAY)
end

Added in version: 1.0

Game.getTowns()

Description: Get all towns. Parameters: None Returns: A table containing all towns (userdata). Example:

-- This prints the names of all towns that exist on the server
local towns = Game.getTowns()
for i = 1, #towns do
print(towns[i]:getName())
end

Added in version: 1.0

Game.getWorldType()

Description: Gets the current world type. Parameters: None Returns: Current gamestate on the server. Example:

print(Game.getWorldType())

Added in version: 1.0

Game.loadMap(path)

Description: This loads a new map chunk. Parameters: Returns: Nothing Example:

Game.loadMap("data/map/some_other_map.otbm")

Added in version: 1.0

Game.setGameState(state)

Description: Sets the current gamestate. Parameters: Returns: true Example:

-- Shutdown the server
Game.setGameState(GAME_STATE_SHUTDOWN)

Added in version: 1.0

Game.setWorldType(type)

Description: Sets the current world type. Parameters: Returns: true Example:

-- Change to hardcore pvp
Game.setWorldType(WORLD_TYPE_PVP_ENFORCED)

Added in version: 1.0

Game.startRaid(raidName)

Description: Starts a raid if one with said name exist. Parameters: Returns: true if the raid started, nil otherwise. Example:

if Game.startRaid("test") then
-- Raid was started.
end

Added in version: 1.0

Global

Available methods:

addEvent(callback, delay, ...) stopEvent(eventid)

addEvent(callback, delay, ...)

Description: This function is used to run other functions at a later time. Parameters: Returns: The id associated with this event. Example:

-- Creates an event that prints "Hello World!" to the console.
addEvent(print, 1000, "Hello World!")

Added in version: 1.0

stopEvent(eventid)

Description: This function is used to stop functions that should run later. Parameters: Returns: true if an event was stopped, false otherwise. Example:

-- Creates an event that should print "Hello World!" but it's stopped before that can happen.
local event = addEvent(print, 1000, "Hello World!")
stopEvent(event)

Added in version: 1.0

os

Available methods:

mtime()

os.mtime()

Description: Returns the Unix time (epoch) in milliseconds Parameters: None Returns: The Unix time (epoch) in milliseconds Example:

print(os.mtime() .. " milliseconds have passed since the Unix epoch")

Added in version: 1.0

table

Available methods:

create(arrayLength, keyLength)

table.create(arrayLength, keyLength)

Description: Creates a new table with specified length. Parameters: Returns: The created table. Example:

local t = table.create(5, 0)
for i = 1, #t do
t[i] = i + 1
end

Added in version: 1.0