Lua functions
Game
Available methods:
Game.broadcastMessage(message, messageType)
Game.convertIpToString(ip)
Game.createItem(itemId, count[, position])
Game.createContainer(itemId, size[, position])
Game.createMonster(monsterName, position[, extended = false[, force = false]])
Game.createNpc(npcName, position[, extended = false[, force = false]])
Game.createTile(x, y, z[, isDynamic = false])
Game.createTile(position[, isDynamic = false])
Game.getExperienceStage(level)
Game.getGameState()
Game.getHouses()
Game.getMonsterCount()
Game.getNpcCount()
Game.getPlayerCount()
Game.getPlayers()
Game.getReturnMessage(value)
Game.getReverseDirection(direction)
Game.getSkillType(weaponType)
Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]])
Game.getStorageValue(key)
Game.getTowns()
Game.getWorldType()
Game.loadMap(path)
Game.setGameState(state)
Game.setStorageValue(key, value)
Game.setWorldType(type)
Game.startRaid(raidName)
Global
Available methods:
addEvent(callback, delay, ...)
stopEvent(eventid)
os
Available methods:
os.mtime()
table
Available methods:
table.create(arrayLength, keyLength)
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