Description: Send message to all players Parameters:Returns: Nothing Example:
local message = 'Hello'
local messageType = MESSAGE_STATUS_DEFAULT
Game.broadcastMessage(message, messageType)
Added in version: 1.0
Game.convertIpToString(ip)
Description: Convert numeric representation of IPv4 to string with dot separated octets Parameters:Returns: String Example:
function Player:onLook(thing, position, distance)
if thing:isCreature() then
if thing:isPlayer() then
local playerIp = thing:getIp()
local ip = Game.convertIpToString(playerIp)
local description = string.format("IP: [%s].", ip)
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
return true
end
Added in version: 1.0
Game.createItem(itemId, count[, position])
Description: Creates an item.
Parameters:Returns: The item created. (userdata)
Example:
-- Create an item somewhere on the map.
local item = Game.createItem(2400, 1, Position(100, 100, 7))
--
-- Create a temporary item that is given to a player (if it isn't moved from creation it will be deleted)
local player = Player(...)
player:addItemEx(Game.createItem(2400, 1))
Added in version: 1.0
Game.createContainer(itemId, size[, position])
Description: Creates a container with given size.
Parameters:Returns: The container created. (userdata)
Example:
-- Create an amulet of loss as a container with size 5 at position: x 100, y 100, z 7.
local item = Game.createContainer(ITEM_AMULETOFLOSS, 5, Position(100, 100, 7))
--
-- Create a temporary container that is given to a player (if it isn't moved from creation it will be deleted)
local player = Player(...)
player:addItemEx(Game.createContainer(ITEM_AMULETOFLOSS, 5))
Added in version: 1.1
Game.createMonster(monsterName, position[, extended = false[, force = false]])
Description: Creates a monster.
Parameters:Returns: The monster created. (userdata)
Example:
-- This should always create this monster.
local monster = Game.createMonster("demon", Position(100, 100, 7), false, true)
if not monster then
-- Something went wrong?
end
Added in version: 1.0
Game.createNpc(npcName, position[, extended = false[, force = false]])
Description: Creates a npc.
Parameters:Returns: The npc created. (userdata)
Example:
-- This may possibly not create the npc.
local npc = Game.createMonster("some npc", Position(100, 100, 7), false, false)
if not npc then
-- Something is probably blocking that position and around it aswell
end
Added in version: 1.0
Game.createTile(x, y, z[, isDynamic = false])
Description: Creates a tile if it can.
Parameters:Returns: The tile created or the previous existing one. (userdata)
Example:
local tile = Game.createTile(100, 100, 7)
local ground = tile:getGround()
if ground then
print(ground:getName())
end
Added in version: 1.0
Game.createTile(position[, isDynamic = false])
Description: Creates a tile if it can.
Parameters:Returns: The tile created or the previous existing one. (userdata)
Example:
local tile = Game.createTile(Position(100, 100, 7))
local ground = tile:getGround()
if ground then
print(ground:getName())
end
Added in version: 1.0
Game.getExperienceStage(level)
Description: Find the experience rate related to a certain level.
Parameters:Returns: The experience rate related to the specified level.
Example:
-- Print the experience rate for level 8 to the console
print(Game.getExperienceStage(8))
Added in version: 1.0
Game.getGameState()
Description: Gets the current gamestate.
Parameters: None
Returns: Current gamestate on the server.
Example:
print(Game.getGameState())
Added in version: 1.0
Game.getHouses()
Description: Get all houses.
Parameters: None
Returns: A table containing all houses (userdata).
Example:
-- This prints the names of all houses that exist on the server
local houses = Game.getHouses()
for i = 1, #houses do
print(houses[i]:getName())
end
Added in version: 1.0
Game.getMonsterCount()
Description: Find the total amount of monsters on the server.
Parameters: None
Returns: Total amount of monsters on the server.
Example:
print(Game.getMonsterCount())
Added in version: 1.0
Game.getNpcCount()
Description: Find the total amount of npcs on the server.
Parameters: None
Returns: Total amount of npcs on the server.
Example:
print(Game.getNpcCount())
Added in version: 1.0
Game.getPlayerCount()
Description: Find the total amount of players on the server.
Parameters: None
Returns: Total amount of players on the server.
Example:
print(Game.getPlayerCount())
Added in version: 1.0
Game.getPlayers()
Description: Get all connected players.
Parameters: None
Returns: A table containing all connected players (userdata).
Example:
-- This prints the names of all players connected to the server
local players = Game.getPlayers()
for i = 1, #players do
print(players[i]:getName())
end
Added in version: 1.0
Game.getReturnMessage(value)
Description: Gets a message associated with the value.
Parameters:Returns: true
Example:
-- This makes no sense but its an example.
local player = Player(...)
player:say(Game.getReturnMessage(RETURNVALUE_YOUARENOTTHEOWNER), TALKTYPE_SAY)
Added in version: 1.0
Game.getReverseDirection(direction)
Description: Gets reversed direction. Parameters:Returns: Direction (integer) Example:
local direction = DIRECTION_NORTH
local reversedDirection = Game.getReverseDirection(direction)
print('Numerical value of SOUTH direction is equel '.. tostring(reversedDirection))
Added in version: 1.0
Game.getSkillType(weaponType)
Description: Gets skill type associatet with weapon type. Parameters:Returns: Skill type (integer) Example:
local itemtype = ItemType(...)
local weaponType = itemtype:getWeaponType()
local skillType = Game.getSkillType(weaponType)
Description: Get all creatures in the area.
Parameters:Returns: A table containing creatures found (userdata).
Example:
-- This finds all players in a 5x5 area around (100, 100, 7)
local spectators = Game.getSpectators(Position(100, 100, 7), false, true, 0, 2, 0, 2)
for i = 1, #spectators do
local spectator = spectators[i]
spectator:say(spectator:getName(), TALKTYPE_SAY)
end
Added in version: 1.0
Game.getStorageValue(key)
Description: Get value from globalStorageTable Parameters:Returns: Value from table on empty index nil value Example:
local storage = Game.getStorageValue(1)
print(tostring(storage))
Added in version: 1.0
Game.getTowns()
Description: Get all towns.
Parameters: None
Returns: A table containing all towns (userdata).
Example:
-- This prints the names of all towns that exist on the server
local towns = Game.getTowns()
for i = 1, #towns do
print(towns[i]:getName())
end
Added in version: 1.0
Game.getWorldType()
Description: Gets the current world type.
Parameters: None
Returns: Current gamestate on the server.
Example:
print(Game.getWorldType())
Added in version: 1.0
Game.loadMap(path)
Description: This loads a new map chunk.
Parameters:Returns: Nothing
Example:
Game.loadMap("data/map/some_other_map.otbm")
Added in version: 1.0
Game.setGameState(state)
Description: Sets the current gamestate.
Parameters:Returns: true
Example:
-- Shutdown the server
Game.setGameState(GAME_STATE_SHUTDOWN)
Added in version: 1.0
Game.setStorageValue(key, value)
Description: Insert value into globalStorageTable on specific key Parameters:Returns: Nothing Example:
Game.setStorageValue(1, 1000)
Added in version: 1.0
Game.setWorldType(type)
Description: Sets the current world type.
Parameters:Returns: true
Example:
-- Change to hardcore pvp
Game.setWorldType(WORLD_TYPE_PVP_ENFORCED)
Added in version: 1.0
Game.startRaid(raidName)
Description: Starts a raid if one with said name exist.
Parameters:Returns: true if the raid started, nil otherwise.
Example:
if Game.startRaid("test") then
-- Raid was started.
end
Added in version: 1.0
Global
Available methods:
addEvent(callback, delay, ...)
Description: This function is used to run other functions at a later time.
Parameters:Returns: The id associated with this event.
Example:
-- Creates an event that prints "Hello World!" to the console.
addEvent(print, 1000, "Hello World!")
Added in version: 1.0
stopEvent(eventid)
Description: This function is used to stop functions that should run later.
Parameters:Returns: true if an event was stopped, false otherwise.
Example:
-- Creates an event that should print "Hello World!" but it's stopped before that can happen.
local event = addEvent(print, 1000, "Hello World!")
stopEvent(event)
Added in version: 1.0
os
Available methods:
os.mtime()
Description: Returns the Unix time (epoch) in milliseconds
Parameters: None
Returns: The Unix time (epoch) in milliseconds
Example:
print(os.mtime() .. " milliseconds have passed since the Unix epoch")
Added in version: 1.0
table
Available methods:
table.create(arrayLength, keyLength)
Description: Creates a new table with specified length.
Parameters:Returns: The created table.
Example:
local t = table.create(5, 0)
for i = 1, #t do
t[i] = i + 1
end