Game
Parameters in square brackets "[parameter]" are optional
and their default value is specified after the name e.g "= false"
Game.getSpectators()
position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]]
This method is pretty heavy (excessive usage might be affecting performance)
Game.getPlayers()
Game.loadMap()
path
Game.getExperienceStage()
level
Game.getMonstersCount()
Game.getPlayersCount()
Game.getNpcCount()
Game.getMonsterTypes()
Game.getTowns()
Game.getHouses()
Game.getGameState()
Game.setGameState()
state
Game.getWorldType()
Game.setWorldType()
worldType
Game.getReturnMessage()
returnValue
Game.createItem()
itemId[, count[, position]]
Game.createContainer()
itemId, size[, position]
Game.createMonster()
monsterName, position[, extended = false[, force = false]]
Game.createNpc()
npcName, position[, extended = false[, force = false]]
Game.createTile()
x, y, z[, isDynamic = false]
position[, isDynamic = false]
Game.createMonsterType()
name
This method can overwrite already created monster types and clear their loot and spells
Game.startRaid()
raidName
This method might get soon deprecated in favor of raid system written in Lua
Game.getClientVersion()
Game.reload()
reloadType
Last updated
Was this helpful?