Game

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Game.getSpectators()

position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]]

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Game.getPlayers()

Game.loadMap()

path

Game.getExperienceStage()

level

Game.getMonstersCount()

Game.getPlayersCount()

Game.getNpcCount()

Game.getMonsterTypes()

Game.getTowns()

Game.getHouses()

Game.getGameState()

Game.setGameState()

state

Game.getWorldType()

Game.setWorldType()

worldType

Game.getReturnMessage()

returnValue

Game.createItem()

itemId[, count[, position]]

Game.createContainer()

itemId, size[, position]

Game.createMonster()

monsterName, position[, extended = false[, force = false]]

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extended means monster can be spawned in area near the specified position

force means monster will be always spawned in specified position, even if position is blocked

Game.createNpc()

npcName, position[, extended = false[, force = false]]

Game.createTile()

x, y, z[, isDynamic = false]

position[, isDynamic = false]

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Dynamic tiles can store items and creatures, in most cases walkable one. (They take more memory too)

Game.createMonsterType()

name

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Game.startRaid()

raidName

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Game.getClientVersion()

Game.reload()

reloadType

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